
Also see Background shader optimizations. Used to set the mode for driver background processing optimizations.
ID3D12Device6 interface, and its methods. Defines constants that specify a shading rate tier (for variable-rate shading, or VRS). D3D12_VARIABLE_SHADING_RATE_TIER enumeration. Indicates the level of support that the adapter provides for metacommands. D3D12_FEATURE_DATA_QUERY_META_COMMAND structure. D3D12_FEATURE_DATA_D3D12_OPTIONS6 structure. Defines constants that specify a version of Device Removed Extended Data (DRED). Describes the machine learning intrinsics added to HLSL Shader Model 6.4. Lets you allocate rendering performance/power at rates that vary across your rendered image. These features and APIs were added or updated for Windows 10, version 1903 (10.0 Build 18362)-also known as Windows Update. Direct3D 12 on Windows 7 is now available for developers to use. The D3D_SHADER_MODEL enumeration has been updated with the addition of the D3D_SHADER_MODEL_6_6 constant (an experimental-level feature). The D3D12_HEAP_FLAGS enumeration has been updated with the addition of D3D12_HEAP_FLAG_CREATE_NOT_RESIDENT and D3D12_HEAP_FLAG_CREATE_NOT_ZEROED. HLSL shader model 6.5 features: Direct3D 12 Raytracing (DXR) Tier 1.1, Mesh & Amplification Shaders, and Sampler Feedback.
ID3D12Device8 interface, and its methods.ID3D12Device7 interface, and its methods.These features and APIs were added or updated for Windows 10, version 2004 (10.0 Build 19041)-also known as Windows Update. ID3D12Device9 interface, and its methods.This topic describes the most significant new Direct3D 12 documentation available for various releases.įor info about obtaining and installing Direct3D, see Direct3D 12 programming environment setup.